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Jp pso2 character creation
Jp pso2 character creation












jp pso2 character creation

This is a tool for importing PSO2 models, skeletons, and animations to 3ds Max as well as exporting for skeletons and animations. can be shared, including Character Creation PSO2 will not disappeared and some functions/data will be. Full model export is planned for the future. You can help Phantasy Star Wiki by expanding it. Please be patient!įor those bothered about it being for 3ds max, remember that you can get a FREE student version here: Note that large model and animation imports can be rather slow. Let me know about any bugs you might run into, but I feel like this could be very useful to people.Īnd before you ask, YES, this could potentially import characters in their entirety. It imports character models fine at the moment, but assembling everything is an issue. So like, navigate to your Documents folder and find the PSO2 folder in the. The default directory for that is something like: 'C:\Users\YourName\Documents\SEGA\PHANTASYSTARONLINE2'. As for how to use it, you wanna download that file and put it in the folder where your other char presets go.

jp pso2 character creation

If people want to help with reverse engineering a bit to find where to get file references from a character creator file, where to pull filenames from, and how to dehash them, I'd be happy to work on an import script for that. Here's a link but do let me know if it doesn't work. As is, you can import all of those things separately (Though UV maps for layered wear and cast parts will expect a larger, combined texture of the textures of all parts as the game creates itself in memory).ġ. Extract a model from its PSO2 archive (use deicer or repacker for this)ģ.

jp pso2 character creation

Drag the PSO2 Model Tool script into 3ds max, select the options you want (pso2 bones are needed for rigging clearly), hit import, and select the. Aqn needed will be automatically found if it's the same name.Ĥ.














Jp pso2 character creation